#include <graphics.h> #include <stdlib.h> #include <dos.h> #include <conio.h> #include <stdio.h> #include <time.h> check(); end(); win(); int m[500],n[500],con=20; clock_t start,stop; void main(void) { int temp; int a=0,i=0,j,t; int gd=DETECT,gm,ch,maxx,maxy,x=13,y=14,p,q,spd=100; initgraph(&gd,&gm,"c:\\tc\\bgi"); for(i=0;i<300;i++) { setcolor(1+i); rectangle(0,30,600,470); settextstyle(4,0,4); setcolor(RED); outtextxy(30,60," ***SNAKE GAME*** "); setcolor(GREEN); rectangle(100+i,250,100,210); delay(50); settextstyle(4,0,4); setcolor(RED); outtextxy(160,300," LOADING.... "); } cleardevice(); setbkcolor(BLUE); rectangle(0,30,600,450); //textcolor(RED); setcolor(WHITE); settextstyle(3,0,6); outtextxy(200,2," DEVLOPED BY BRIJESH "); settextstyle(6,0,2); outtextxy(20,80," AROW FOR MOVING"); outtextxy(20,140," ESC FOR QUIT"); outtextxy(20,220," PRESS KEY FOR COUNTINUE "); ch=getch(); if(ch==27) exit(0); cleardevice(); maxx=getmaxx(); maxy=getmaxy(); randomize(); p=random(maxx); temp=p%13; p=p-temp; q=random(maxy); temp=q%14; q=q-temp; start=clock(); while(1) { rectangle(0,30,600,450); setcolor(WHITE); setfillstyle(SOLID_FILL,con+5); circle(p,q,5); floodfill(p,q,WHITE); if( kbhit() ) { ch=getch(); if(ch==0) ch=getch(); if(ch==72&& a!=2) a=1; if(ch==80&& a!=1) a=2; if(ch==75&& a!=4) a=3; if(ch==77&& a!=3) a=4; } else { if(ch==27) break; } if(i<20) { m[i]=x; n[i]=y; i++; } if(i>=20) { for(j=con;j>=0;j--) { m[1+j]=m[j]; n[1+j]=n[j]; } m[0]=x; n[0]=y; setcolor(WHITE); setfillstyle(SOLID_FILL,con); circle(m[0],n[0],8); floodfill(m[0],n[0],WHITE); setcolor(WHITE); for(j=1;j<con;j++) { setfillstyle(SOLID_FILL,con+j%3); circle(m[j],n[j],5); floodfill(m[j],n[j],WHITE); } delay(spd); setcolor(BLACK); setfillstyle(SOLID_FILL,BLACK); circle(m[0],n[0],8); floodfill(m[0],n[0],BLACK); setcolor(BLACK); setfillstyle(SOLID_FILL,BLACK); circle(m[j],n[j],5); floodfill(m[j],n[j],BLACK); } stop=clock(); t=(stop-start)/CLK_TCK; check(); if(x==p&&y==q) { con=con+5; if(spd>=5) spd=spd-5; else spd=5; if(con>490) win(); p=random(maxx); temp=p%13; p=p-temp; q=random(maxy); temp=q%14; q=q-temp; } if(a==1) y = y-14; if(y<0) { temp=maxy%14; y=maxy-temp; } if(a==2) y = y+14; if(y>maxy) y=0; if(a==3) x = x-13; if(x<0) { temp=maxx%13; x=maxx-temp; } if(a==4) x = x+13; if(x>maxx) x=0; if(a==0){ y = y+14 ; x=x+13; } } } check(){ int a; for(a=1;a<con;a++) if(m[0]==m[a] && n[0]==n[a]) end(); else continue; } end() { int j,i; setcolor(WHITE); for(i=0;i<5;i++){ delay(500); cleardevice(); delay(500); for(j=0;j<=con;j++){ setfillstyle(SOLID_FILL,RED); circle(m[j],n[j],5); floodfill(m[j],n[j],WHITE); } } settextstyle(3,0,4); outtextxy(150,150," GAME OVER "); getch(); getch(); exit(0); } win() { int j,i; setcolor(WHITE); for(i=0;i<5;i++){ for(j=0;j<=con;j++){ setfillstyle(SOLID_FILL,con); circle(m[j],n[j],5); floodfill(m[j],n[j],WHITE); } delay(500); cleardevice(); delay(500); } settextstyle(3,0,4); outtextxy(210,320," YOU WIN "); getch(); exit(0); }
SNAK GAME IN C
Reviewed by
studypoint
on
21:03
Rating:
5
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