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Here’s how a second-hand game market for digital copies should work


The last weeks have been abuzz with players trying out Red Dead Redemption 2, a long-awaited title by Rockstar games, offered at around $60. Despite its popularity, it’s already entered the secondary market, available for around $50. However, only people who buy physical discs could benefit from this price drop, as a secondary market for digital game copies simply doesn’t exist. But what if we did have a secondary market for digital copies of video games? How would it work, what would it look like, and who would benefit from it the most? This month, my family bought a vinyl…

This story continues at The Next Web

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